Advanced Tips & Tricks

First of all, special thanks to Babook, Shadowtiger560 and iASF for helping me writing this article.

General

 * Always remember traps will stay in the same spot even if they are activated. Whenever you see an activated trap, keep it's location in mind. So you can use it to perform a trap jump later when needed. Especially in Tundra, you can use trap jumps to get to higher places so the people chasing you (especially warriors) will have a hard time trying to kill you.


 * As you might know, when you deplete your energy, your energy bar will go white and the rate of energy recharge increases. If you do something that costs energy and you do not have enough energy to do it, it's going to be done like you had your energy bar white. For example: If you jump while having less energy (but not zero) than is required for a complete jump, then your energy will be depleted and you will instead execute an incomplete jump. The same goes for Warrior's Charge Attack, Berserker's Axe Spin, etc.


 * If you are on a vine, when you jump off the vine, the initial momentum of your character off the jump will be the same as before you landed on said vine. This is not super noticeable when you just jump on to the vine from the ground or some other platform. The best way to understand this part of the game physics is to jump-pad-dash into a vine. If you can do this in a way that won't significantly decrease your momentum before you latch onto the vine, then the next time you jump off the vine (regardless of when or where you are on the vine), you will be able to see the significant amount of momentum you keep from the instant before you land on the vine. Here's an example: File:Jump_pad_dash_vine_jump.mp4

Hunter

 * If you dodge towards a wall when you're close enough to it, your energy will decrease for a second and returns to the value you had before performing dodge. That means you won't lose energy at all. I'll call it Wall-Dodge-Cancel (WDC).

-    If you perform a WDC when your energy is less than 45, your energy becomes depleted briefly but immediately returns to 45. Despite your energy being 45 and not 0, your energy bar becomes white and you retain the energy recharge buff that typically enables on energy depletion. -    If you're a Shadow Hunter and if you perform a WDC, Shadow Smoke's visual effect will appear but you won't be invisible or the enemies nearby won't be blinded by Shadow Smoke. You can use that to confuse people nearby.

Warrior

 * If you use VIP Taunt while holding your Charge Attack, it looks like you released the attack button, like a slash animation. So you can fake your charged attacks with it.
 * You can slam without jumping by moving slightly off a ledge while shielding, then quickly slamming towards the platform you left while you're in the air. You can also do this near jumppads, which allows you to travel further (this will also activate Golem Guard if the mastery is equipped).
 * The perk called Aggression increases your first strike damage after you get a kill, which can be lost when killing a bunny. However, the first strike damage buff does not apply to Shield Slam. So if you slam a bunny, you'll retain the first strike damage buff. But do note that you should not slam the bunnies when you need to get the heal as soon as possible. If you have no energy left and wait for your energy to get to the max value so you can slam the bunny in the middle of a fight, you might get killed before you get the heart.
 * You can prevent a Berserker's axe from damaging you while returning to the berserker by shielding and turning to face to the berserker, not the axe.
 * If you use your Shield Slam on the gold chest, you can perform it quicker than the normal because the chest is higher than the ground. If there are people with you around the gold chest, you can time your slam with this trick.
 * When you use your Shield Slam and your slam grazes a wall or some other map element, the slam will get a little bit caught on element, slowing the animation down and delaying the impact.

Berserker

 * If you use your Axe Slam on the gold chest, you can perform it quicker than the normal because the chest is higher than the ground. If there are people with you around the gold chest, you can time your slam with this trick.
 * When you use your Axe Slam and your slam grazes a wall or some other map element, the slam will get a little bit caught on element, slowing the animation down and delaying the impact
 * The Axe Spin is useful when you are being surrounded. Note that it will decrease in its damage the more people in the area. If you can time it right, you can get two hits by pressing left click after you spin, and if its single target, you can cause 150 damage on your chosen opponent. Berserkers that have not died more than 3 times in a row will get killed instantly. Hunters, too.