Ultimate Berserker Guide

The Berserker is the classic hybrid. This class has slow, but heavy damage, in melee and long-ranged combat. He sits at an HP of 150. So, this is a perfect middle-ground between the hunter and the warrior. This class can easily one-shot any class in the game if he head-shots with his throwing axe. Couple that with his ability to charge his axe swing and spin around damaging all enemies around him, and you have a solid ranged and melee class. However, the berserker has no way to negate or easily avoid damage. This is why he has such a high learning curve.

General Strats/Common Sense
 * Be observant. Make sure you know when it is the right time to rush in or attack. Your lack of damage avoidance can be your downfall if you aren't cautious.
 * You run much faster without your axe in hand. So, if you are traversed 200 to the head. Make sure to use this whenever your opponent is not on top of you.
 * The axe has a very fast fall after thrown. Make sure you experiment and memorize its fall rate at different distances. You will need to aim very high above your enemy's head when they are a fair distance away.
 * Much like the hunter, make sure to predict where your opponent will beg a long distance or running away, make sure to throw your axe first.
 * Your axe can do insane damage when thrown. It deals 100 to the body an going when throwing your axe. This projectile has a fairly slow movement, so even more prediction is required to hit an opponent.
 * If someone is getting too close for comfort, but is simply running straight at you, don't be afraid to throw your axe right into his face.
 * The berserker's axe spin can be used even when he has run out of stamina and will still deal the same damage. Use this to your advantage in long lasting melee combat.
 * If you are about to engage in another player in melee combat, make sure to charge your spin attack. Using the spin attack will cause your next melee attack to come out faster than just normally swinging twice with your axe.
 * Keep in mind that the more enemies you hit with the berserker spin, the less damage it deals to each consecutive enemy. So if you attack in a large group of people, you won't be able to two-shot them like you normally would.
 * Keep your health up. Whenever you take damage, make sure to heal up. Berserker can't avoid damage so you need to depend on your health bar to save you.
 * If you are camping a vine and waiting for someone, make sure to use your spin attack first. Makes it easier to hit them and, as i said before, your next attack comes out much faster.
 * Keep in mind that your thrown axe goes through enemies and you should try to line up multiple enemies as to hit them all in one throw.
 * Your axe strike launches you forward slightly, so if you are chasing right behind an opponent and they are just out of reach, simply axe strike them for an easy 85 damage. Keep in mind that this ability does not give you any meaningful height boost like the warrior's shield slam does. So this ability can't be used to jump higher.

Grim Berserker Strats Savagery Savagery cuts down your max stamina down to 80, but it gives you 50 stamina upon killing an enemy. This perk is one of the best tier 1 perks I have seen in this game so far. Your overall stamina regen may be a little slower, because of the decreased stamina max, but receiving 50 stamina for each kill is ALOT. This easily allows you to spam axe throws and axe strikes, as long as you play well and eliminate opponents. Once your aim has been honed in, you can easily run around head-shotting opponents and losing extremely little stamina from it. The only drawback is that if you have a lack of enemies, you can lose stamina pretty quickly when jumping around. This ability does not work on bunnies, but does work on Golden Guards. So if an opponent is chasing you and you are low on stamina, simply take a guard out to regen. Harbinger Harbinger reveals all nearby enemies and bunnies near a thrown axe by applying a bunny or enemy icon above their heads. This one is great for recon if you throw it near the next gold chest. Keep in mind that without your axe that you are helpless. So only use this when there are no enemies to engage. This is also useful when you kill an enemy with an axe throw, as it will show any enemies and bunnies in that area. Executioner Executioner increases your axe throw damage the further the axe travels. This is EXTREMELY useful. If you hit an archer from a fair distance away, it will one-shot the body easily. It also can help eliminate those golem warriors that normal can take a headshot. This puts great emphasis on your axe throw and you should try to spam it as much as you can with this perk. This perk will also increase damage from you axe when you call it back to your hand as well. So a good strat is to hit your opponent from far off to deal a lot of damage, then run away (therefore increasing the distance between you and your axe) and line up your opponent with where your axe landed. Then recall your axe and do a nice chunk of damage on its way back to you. Bloodthirst Bloodthirst gives you 25HP upon killing an enemy with a thrown axe and also makes your next axe throw free of stamina cost. This perk is another AMAZING one. Basically not only will you get stamina from your kill, but you can heal and it gives you free throws after. This is perfect for you to just sit back and throw you axe all over the place. This works great again Gold Guards as you can use them as mini healing stations if you want. Just run up and pop them in the head. Then you not only get a free throw, but your stamina will almost replace what you spent to throw and you get heals. Try to always make sure that you have a free axe throw in reserve for when you need it. Don't waste it. Sanguine Strike Sanguine Strike creates a huge red dome around the area where your thrown axe lands. Any enemy player in this sphere will take slow DOT (damage over time) and the damage they take will heal you an equivalent amount. The dome stays there for 6 seconds or until you call back your axe(whichever comes first). Once the ability is activated it has a cooldown of 13 seconds until you can use it again. Keep in mind that this ability does not effect Gold Guards or Bunnies and this ability DOES NOT KILL. It will leave your opponent with at least 1HP. Because of this, it shouldn't be used to chase opponents with very low health. It is best used when you are missing health and find a crowd of enemies. Simply throw your axe on the ground in-between them all and watch as your health regenerates. Another great use is to throw the axe at a gold chest. this locks down the area for a bit and discourages enemies from taking damage to collect gold.

Wild Berserker Strats Relentless Relentless increases your stamina max to 130 and cuts your HP down to 127. You won't get one-shot by archers, but this HP cut is quite severe and therefore you must play a lot more carefully than you normally would. This stamina boost does increase your regen rate quite a bit and allows for spamming of throws and strikes. Make sure you pick your fights VERY carefully with this decreased HP and take cover the moment you take ANY damage. Otherwise this allows for some "easy claps" when you catch an enemy off guard. Frenzied Frenzied gives you a fairly large speed boost when you take damage. This also will mark the enemy that hit you with an enemy icon for a while. This allows you to see them from pretty much anywhere on the map and helps you identify your attacker quickly so you can avoid death. The speed boost does have around a 1 second cool-down before it can activate again, so keep that in mind. The speed boost makes you run with an axe in hand around the same speed you'd move without an axe. Without an axe you are basically the flash, so this perk is very useful for fleeing an opponent. Fearless Fearless increases your attack damage the more enemies there are near you. You need at least 2 opponents near before there is any damage boost. The damage boost is pretty significant and is great for jumping into a crowd and whacking them all. Pretty self-explanatory. Perfect for melee combat. Brutality Brutality stops your enemies stamina charge for a short time when you hit them with an axe spin or slam. This is very useful, because you don't need any stamina to use your axe spin and is great for stopping your opponent from running away or using big attacks. You can easily spam spin over and over again to keep stunning them and prevent them from getting any stamina. This effect will apply even if the attack itself is shielded. So, this is an amazing anti-shield option. Stunning Slam Stunning Slam applies a slow effect to enemies hit by your hammer slam. This not only slows down their movement, but also cuts down their jump height. This is amazing for catching those pesky hunters that keep trying to run away. Just get them with one of these and they aren't gonna go anywhere. Make sure to put emphasis on using hammer slam if chasing an enemy or if you are attacking an enemy with low health. This is great to combo with your axe spin to cut stamina regen and move speed.

General Class Specific Strategies

Hunters Warrior Berserker
 * Hunters are pretty easy to take care of. Make sure you are familiar with the drop to distance ratio of the axe. Then its pretty easy to pop them in the head even from a mile away. Even if you only get a body shot you can kill if you hit them with the axe on its return to your hand.
 * Rather than directly approaching a hunter try to get around them and side-swipe them.
 * If you miss your initial axe throw, leave your axe there and run for cover. Then recall it when you are out of enemy sights.
 * In close range just take them out with a quick spin to melee combo.
 * If you come across a Shadow Hunter, simply try your best to snipe them with your axe. DO NOT GET CLOSE. If you do, they will simply stun you and quickshot you to death. Only approach if they don't see you.
 * If you come across a Falcon Hunter, again try your best to snipe them. Getting close will only result in you getting confused by their flying and them killing you. Only approach if they don't see you.
 * In ranged combat its pretty easy to simply aim for the head and take them out in one shot to the head.
 * If they are shielding and you can't get a throwing shot in, simply wait for them to approach and axe spin behind them or axe strike. Then try to hit atleast one followup melee. Then charge up your spin or axe strike one more time. They will die in 3 hits most of the time.
 * If they just charge straight at you with sword raised, just aim for head and send them too their grave.
 * If you are not careful, warriors can cut through you pretty fast so be careful and avoid those charged sword swings.
 * If you come across an Immortal Warrior don't snipe them too much. They will block and charge their shield. Try to approach them and jump over them and axe spin from behind.
 * If you come across the Golem Warrior snipe all you want. If they pull out their barrier just approach with your axe strike or spin or just wait for the barrier to drop and snipe again.
 * At a range treat berserkers similar to the hunters. Try to sideswipe them with an axe throw to the head.
 * If a berserker is charging their throw, DO NOT APPROACH. The best you can do is hide around a corner and wait for them to approach. Then JUMP around the corner with an axe spin.
 * At close range simply keep charging spin attacks and stay out of range after you land your hits
 * If you get hit once, simply withdraw and try to heal, and then jump back in while they chase you.
 * If you come across a Grim Berserker watch out for their throwing axe. If they are charging take cover. Avoid staying in the life-steal bubble as much as you can. It is best to get in close against the grim berserker as they are slightly weaker at melee than ranged.
 * If you come across a Wild Berserker, just snipe at them from a distance. None of their special abilities can hurt you if you are a mile away.


 * Ultimate Hunter Guide
 * Ultimate Warrior Guide